Saturday 27 January 2018

Day 8384

Games forum 2018 notes!


Video games with mum - Rami Ismail Vlambeer & Alysia Judge IGN 
- Choose game for mum based on narrative
- Option of just holding attack, someone new to controller and gaming is like learning a new language
- Shopkeeper concept XD (in ff, human at night selling weapons...)
- Often in games now it shows you how to do a mechanic but not explaining why you should use it
- Often hearing from audience that they don't like tutorials - elegant solution, tooltips coming out if you have difficulty, ff18 at start a mini-match/skills test to assess player and adjusts difficulty accordingly 
- Achievements straight out the gate, make a couple casual gamer explosion trophies
- Cuphead a good example of accessible to many people (Teaching wise at least)
- Don't perfect what already exists add value by incorporating other perspectives outside of gaming (Someone who has never played a game is very valuable)


Understanding desire - Kirsty Rigden (Awesome talk o3o)
- Future lab creating Tiny trax VR game
- What do players want? Power
- Power comes in different ways = Creation, destruction, control and knowledge
- (Creation) Individuality, and exploration satisfaction, customisation of character, vehicle, environment, names.
- (Destruction) Humans love breaking stuff, interesting to watch and visually stimulating seeing things break in different ways, destruction is a complete goal, it's easy to understand and a repeatable task
- (Control) 3 ways humans like to learn: Jump right in with instructions to refer to - humans who like their handheld to make them feel fully in control - and humans who like to try as they go and just mess around.
- In their game, had 3 core tutorial stages,  then optional stages from each with low risk
- Reasons to play - Status (high score and streaming), collectors, exploration, completionist
- Incorporating different levels to cater to different needs: Speed levels, multiple route collection levels, puzzle efficient areas, thoughtless smash and get through it levels.
- This also allows for peaks and troughs in intensity catering to different playstyles
- Time, collectables, points - rewards at the end of a level, enough from different individual tracks to progress to next level
- Key is to let the player know what the goal of the game is at all times
- Provide all the information to the player, how far through the game, how much is collected, what to do next etc.
- Plant seeds, items that they can see but can't get to, very early on in a level
- Can use collectables as breadcrumbs to steer player (banjo and Kazooie)
- Add rhythm, jump jump slide, jump jump leap etc.
- Either have the player: I know what I to do but not if they can OR I don't know what to do but once it's been figured out it'll be easy.
- New mechanics wait a bit, then give humans the new one, doesn't overwhelm and keeps the game fresh.
- Rewards make people feel smart and powerful, turns mediocrity into magic
- That amount of congratulations makes you feel like you've done something wonderful, all adds up and makes people feel they've done well
- Empathy - Remember people who are not you will be playing your game
- When adding something ask, will it benefit the player or is it just cool?
- Analyse media that doesn't appeal to you, try to find what others enjoy in them and why
- Look at game reviews for what people like - the most positive or negative and analyse
- Personality tests - life motivations and communication styles
- Playtest - Sure listen to what they say, but also watch them play, this will help you truly understand
- As long as a player is comfortable with everything that has happened, then allowed space (almost like starting a brand new game) for player to readjust, adding a twist to the game style can be very powerful


What price is right?
Stewart Rodgers@TheRealSJR - Venture beat. Alex Moyet @AlexMoyet- Curve Digital. Mike Bithell @mikeBithell- Bithell Games. Mark Sorrells @Sorrell - Rovio. Alex Moukas @wappier- Wappier.

- Mostly a free to play and mobile talk
- Something that costs more can appear more valuable, especially in countries that are more cost elastic.
- International audience, variance in price, based on how good they think it is (is game as good as a trip to the cinema or compared to another game etc.)
- 1/3 budget on advertising 2/3 marketing to existing customer base
- Demand and supply, selling umbrellas is all well and good but making it rain is also important (Value and price)
- In game bundle deals create a higher pricing sense, keep in mind game economy but upscale value (50% of etc.)
- Honesty with user and transparency is key, especially in freemium games, world is connected and can compare notes

Good news and bad indie talk - Phil Elliott (Also an awesome talk o3o)
- 250 games per week released steam 2017 (something like 25pw 2016), growing, even more, every year
- Media channels are also flooded - sites give everyone love
- They want things that are going to generate clicks and views - drive traffic and excite people
- Fighting against the pile of shame on steam - people have accumulated so many games that aren't played
- There is also the expectation of promotion, there is a value proposition waiting in wishlist
- enough user reviews to justify? Overall humans are being taught to wait
- It's no longer so much the spike at launch but more so is normal for over time and in updates and sales
- 50k-100k year 1 sale opportunities for steam are still there
- Forecasting - Steam spy, understand data for what it is (Mike rose on twitter, rave of Ravensdale)
- Ignore data more than 3/4 months old - proportion of revenue, promotions/humble bundle, don't look at games you've heard of either
- Costs to consider - Localisation, age rating, UI restrictions etc. for different platforms, consider these at the very beginning and plan for them in your game
- Leave at least 3 months for submissions and QA
- No substitute for a thriving community - small polished gameplay is much better than an hour of dullness
- Choose your audience, then how to get them excited
- Key art, grab attention, generate awareness, most people will only see this as a thumbnail though so make sure that looks good, needs name of game and recognisable art piece
- Events are great for feedback but limited sales impact
- Wishlist > pre-orders. Algorithms for steam spikes something to look into, but spikes are better overall

No filthy casuals - Dirty Mitchell 

- Cookie and radish test - ego depletion 
- Better to make fell good than know they are good, keep in players favour, it is better for your player to feel mastery instead of actually having it
- Provide your team and player base with transparency, build knowledge based on previously learnt things 
- Tension with experience = excitement, tension with casual = stress 
- Include small doses of tension even with a super casual experience, it adds context and consequences 
- Keep humans motivated in your team, give them the autonomy to get the game done and then trust them to get things done, if there are any problems and humans don't believe in the game early on it's best to address this then and talk it out rather than have it as a sideline
- Small well-knitted teams are a great place for creating teams 

Original IP 
Sean Lee @wargaming_net - Wargaming, Calgar Eger@CaglarEger - Goodgame, Sebastien Kriese@FoxNext - FoxNex, Monty Munford@montymunford - Game industry Journalist 

- Brands often sell on a case by case basis, it's no longer about the highest bidder but about what a company can bring to the table, for example, past experiences and quality are key to costs
- 10-day turnaround on approvals 
- Easier and Quicker to create your own IP
- A good game will be easy to market - Do you know the right people? "Trivial marketing costs" publishers have the money out there, it's just about the quality of your game and getting it noticed
- Best ways to talk about IP are reaching out in person at conferences, having a meeting or a drink is the best way to go






Tuesday 16 January 2018

Day 8374


Costing it All out!
(Sainsbury's part-time work)
January:
Driving lessons £500 
February:
Flash & Blender course £500 
March: 
Camera £400, Green screen £50, Lights £50 
April: 
Oculus - £500 

Animation Mentor Course £2000
Not including saving for a house, birthdays, travel to see parents, bills etc. The cost of things I would like to get, mostly towards the game and getting better at animation. Some things that are in March & April I can split with my partner also... So extra savings can go towards the Animation Mentor course, which I think realistically I'll be able to afford for Spring 2019.

There are a couple courses on Linda.com and the animator's survival kit pdf, also the flash and blender course comes with an animation booklet. 

That said I'm thinking of opening monthly commissions. If it all falls through then that's okay I can wait and do alternatives, but if it takes off...  ✼ ҉ ✼ ~(✪ᴥ✪)~ ✼ ҉ ✼

Commissions 
- Insert random thought process here -

I'd like to try something a little different and I'm not entirely sure how to explain it. Sorry for the rambling in advance. I'd like to do a kind of, community unlocking idea.
The first 3 commisions every month cost £50, the next 3 cost £40 and the next 3 cost £30 the next 3 cost £20 and the final 3 cost £10. Each month it resets.
So at most I'd do 15 commisions a month, making a max of £450, which in 5 months would be enough to pay for animation mentor. Though thinking about it most pieces will take me around two days minimum...Taking precious time away from the duck game... and this would be pretty much undercutting myself quite a lot.
OR
Having set prices... Charging on a case by case basis... Like I've been doing currently.
Maybe both... Specifically for character art. Maybe Patreon...(
Pixel (Maybe)  Sprite - £20 Animated - £60) also worried offering a cheaper option will devalue the rest

Sketch
Bust - £10
Half Body - £20
Full Body - £30
Flat colour
Bust - £20
Half Body - £35
Full Body - £50
Painterly
Bust - £30
Half Body - £50
Full Body - £70

Community unlock- An idea for when don't trust Larry is completed -
Once a month, community unlock begins! Resetting on the 1st of each month.
For 1 x full body character flat colouring (£50).
5 people working together, each commision making it cheaper for the next. The 6th person getting a commission for free! Between them saving £150. (A) £50 > (B) 20% off £40 > (C) 40% off £30 > (D) 60% off £20 > (E) 80% off £10 > (F) 100% off £0 Person A spends £50 (the normal price), Person B gets a 20% discount etc. Until the 6th person can commision a 1 x full body character, flat colouring (Normally worth £50) for free! 7th and 8th people would pay normal pricing, needing to wait for the unlock to reset the next month if they wanted a reduced fee.

Plan: Open normal commissions. 3 at a time.
Create DTL Pareon. Get shit done >:3

Monday 1 January 2018

Day 8359

Happy new year! 

Here is too 2018 being an awesome one! I've a gut feeling that it's going to be great, and either way I'ma make it be so!


2017 was mostly a year of working, saving, tv shows and sleeping.  I had 5 goals for 2017 and only finished 1, with that said my 2018 goals are going to be very similar, just planned out a lot better.


Goals!

1) Learn to drive
2) "Don't trust Larry" Completed and out on Steam
3) Dragon Dynasty chapters 1-3
4) Timmy the Reaper episode 1 all prep ready for future years animation (2020)
5) Complete who can find the unicorn with group 1

Let's break it down~
12 months, 52 weeks, 365 days! 5 goals >:3
So 73 days to each of the goals, roughly 10 weeks each! I've started making a planner I can print off and work on but sadly haven't finished and got it printed. So some time in the near future going to do that shenanigan ~ but for now, let's do it here! A very loose break down at least :)


Driving
I started learning in February 2017, so let's see if I can get this done by Feb 2018! We'll be moving early February and that's when the real work on the game begins, but there is an intensive driving course for one week, so hopefully will pass that and get it out of the way.

DTL
I mean this is going to need its own blog post really, to fully summarize the to-do list that is this game. The building concepts are "done" and Larry and a few outfit concepts are "done"... Jeeze feels like I did nothing in 2017... One thing that is now sorted is an established art style, in 2D at least, still, need to see how it translates into 3D! Moving in Feb, then plan to get it up and running within 3-5 months will just see how much goes wrong as to how long it takes.

DD
Dropped from 6 chapters to 3, as whilst this and the wing shop are comics that I want to make in my lifetime they are not priorities for this year. That energy goes to DTL.
Step 1 - Flesh out the chapters. Step 2 - Flesh out the characters. Step 3 - Thumbnail the chapters. Step 4 - Draw!!! Step 5 - Final tweaks to make everything consistent and pretty :3
2 weeks for each? Realistically step 1 won't take more than a few days so that extra time will no doubt go to Step 4~

TtR! 
Similar to DD the amount has dropped in workload, perhaps shall actually get things done ^^. 
Step 1 - Script. Step 2 - Characters. Step 3 - Storyboard. Step 4 - Animatic. Step 5 - VFX.
This one's a little harder to break down effectively as some of this is done, half done or has been done incorrectly and needs completely reworking. I essentially want to get this to the point that I can just go for it when it comes to animating in 2020, I'm thinking of making them 5-minute short episodes, created in flash, probably going to really heavily on the voice acting. Step 1, and 3 won't take too long, Step 4 will probably be what I spend the most time on as it will somewhat become the storyboard as well. But Step 2 and 5 are going to be the most fun, so shall try and steal some extra time for those :D

Who can find the unicorn?
Similar to reaching gold in comp last year this one is all about the fun ^^ I've been running a post by post RP based on journey of the rat king but with some fantastical quirks, I keep going through phases of not wanting to talk to people :< So I'ma save my social energy and spend it on seeing these guys and girls through the campaign! If that is to their death or to them completing the area who knows~ But something to do week by week, maybe every Friday? Or Monday might be better as that's the first day I'll have off of work. Little by little, we shall get there :)

--- 

Subgoals for the year are moving out, getting a job in industry and establishing my own freelance business, joining an animation course, learn basic Japanese, French and Korean, maybe a drawing every 10 days? I got lots of things I'd like to do, but honestly, DTL is the main thing this year, not going to let other things be too much of a distraction :)

---

Okay so for January!


- Book the driving course, pay the deposit, work enough to actually pay for the course!
- Get the concepts from "Done" to Done :D! Need to add ducks and icons for the stores so they are recognisable and create the street asset concepts. If I have time for duck turnarounds that will be nice but as I'm still working as much as I can for money that may have to wait.
- Let's get chapter 2 fleshed out this month. Maybe chapter 3 if I'm on a roll ;)
- I'ma leave TtR for now and have a more in-depth focus coming months!
- Unicorns? I shall start with every 10 days, that's 3 days of social interaction and plenty of time for humans to respond :)

Monday 17 July 2017

Day 8191


10,000 Hours

Ever since I start developing a real interest in drawing, I've always said that I want to be able to draw at the level I imagine. Creating interesting characters and worlds and throwing them into stories soon became another big drive for me.  But as of late I've not done a lot.

2017 Goals Update

I started this year with trying to pick up one good habit a month, working out, drinking more water, picking up a new language, heck brushing my teeth twice a day was the first months.   And until the 6month mark this seemed to be working okay, but then I was unsure what to add next. The habits started to slip. But even though they've slipped, I think it's working. It's just a little slower going now.
  • Learn to drive - I can now parallel park! It's slow learning but by the end of the year I shall have my licence, I may not have money to get a car, but at least I can drive one. 
  • Don't trust Larry -  Such slow going, I've not been super hyped about this, but now I've started posting on social media every other day so I've a more solid commitment "deadline" if you will. 


  • Dragon dynasty/Timmy the reaper - both untouched, I've a feeling this will be something I pick up at the 9-month mark when the end of the year starts feeling closer and I'm more determined. Also, should have finished driving by then! 
  • Reach gold in competitive and stay there - I'm high plat right now, so very close to reaching diamond, so this is 100% achieved. Mostly by playing a healer, though I've been picking up the tanks a little when needed also. 

Back to my first point, whilst health and overall goals are on their way I've not had an invested direction or goal that I want to take my artist drive in. That's partly because there are so many areas I have an interest, partially because I've no deadlines or direct goals to strive for aside from "get better" which is just a tad to wishy washy, but mostly because I've not thought about it.  So this is me...Thinking about it?

Main Motivations

So from what I can see my 4 main drives... Learning/Challenge, Social Recognition, Money, and Impact. Also satisfaction at my own skills but I've a feeling I'll never quite make it to 10/10 on that, as there will always be something else, and I'll simply not live long enough.

  • Learning/Challenge, I enjoy being stretched, learning new things, almost as much as I enjoy listening to a great book or watching an awesome new series. I think part of this will come from studying books/watching YouTube channels and possibly from doing some paid online courses, but for now there is a lot of free self motivated things I can be doing.

    Animator island, daily sketches, weekly studies, 11 second club, anatomy, inktober, character design challenge, emotions, master studies, colour studies, acting, body language,composition. I'll start with drawing for now and move onto directed studies once I can see how it's going. 
  • Social recognition. Each like on facebook, retweet and comment saying nice work! Gives me a little bit of happiness, admittedly not an awful lot, unless a post does really well, but I think what is really well is rather subjective, as each time something does amazing that's setting a new bar. I think by Christmas I'd like to have an active presence on each of these. Right now it's just Twitter and somewhat DA. Twitter/Facebook/YouTube/DA/Reddit. 
  • Money. It's kinda a shame how much money is a motivator for me, it's easier to just get on with it, similar to deadlines it's a much more solid "must do" instead of "should do" in my mind.

    Tip jar, Patreon and freelance work, for now, I'm not looking to get a job in the industry. I mean if one appeared that would be great! But I'd like to get a solid showreel and a few personal projects under my belt before looking for that. But that is definatly going to be a goal for next year.
  • Impact, less easy to measure but it's nice knowing when you make a postaive impact. I'm thinking feedback, tutorials and intersting stories?

So easy to write about it and plan it, but if the first 6 months have shown me anything it's that the motivation definatly doesn't last and I'ma need to be in the right mind set to keep going. One step at a time...

Okay, So! Action Plan...

  • Open a Facebook page, and work towards 10,000 hours. Which would be 420days(416) non stop work. So... 840 for 12 hours, 1680 for 6 hours = 4.6 years 3360 for 3hours = 9 years. Or! 1 hour a day which would take 27.4 years.
  • Start getting more involved in online communities, maybe even see about some real life ones around here as well, seeing how much time I spend on each and what is a constisant and fun amount.
  • Create a buisness bank account/Website/Paypal/Patreon...Perhaps a goal for next year? Make £1000 from freelance work. £50 would be 20 humans. Go to a couple conventions as a seller, Timmy the reaper, and dragon dynstay out, and then getting a Job in industry. Well that's next year planned. I'll come back to this nearer next year and see what's what/

Summary: 10,000hours for 2030!  Before my 35th birthday :) 


Sunday 16 July 2017

Day 8190

Final fantasy 12 HD remaster review, a trip down memory lane~

So! FF12 Remaster is out on PS4, it came out July 11th, so a couple days ago now, and I've been playing it whilst things are rendering on my computer/after work.

Here's what I think!

Audio/Visuals

  • The voice audio is shit. Doesn't matter if it's coming out of my speakers or headphones or what volume, Penelo's voice keeps peaking, all of the S's and K's and Ch's... Just...The transience and sibilance of their voices is horrible to listen to. 
  • Gameplay resolution is fine, save for all of the cutscenes. I'll have a black band across the bottom of my screen, not a great thing to open to. 
  • Lip syncing? They. Did. Not. Try. One of those things that's funny to watch but you really have to question who saw it and thought "yep, that's good let's ship it!" 
  • Clipping? Nope they didn't try there either, in gameplay I don't really care to be honest, and I can understand cloth clipping, but when people's feet are swinging through the floor, of a stationary character, in a cut scene, that shows a certain level of laziness. 
  • New music? Sounds really nice
  • Vaans 6pack... Is not amazing, but it's definitely not going to give you nightmares like the original ff12, unfortunately, some of the guys near the Lhusu mines seem to have missed out on that cosmetic upgrade. Or take a sneak peak over at Basch...  
  • Generally, a lot of the clothing textures are very pixelated in a non-stylised way. So whilst yes it looks better than if you go back and look at the ps2 version it's a shame they didn't fix this for the ps4. 

Gameplay
  • New overlay map. This is actually really cool, I use the map a lot and the way it's done I can ignore it when I'm playing but still have it up. So this is a great improvement. 
  • When creating a new save, it automatically goes to "no" in do you want to save? Utterly annoying, if I've clicked on a stone, clicked yes I want to save the game, then surely having it set to yes makes the most sense?
Just saying:
  • Why are the teleport stones in with loot?! It annoyed me in the original game and it's annoying now XD Wish there was a way I could move it into "items" Oh well, at least it's always at the top. 
  • Why is Fran biting an arrow in her victory pose XD?
Currently still very early game, finally unlocked gambits again and Basch, Balthier and Fran <3 have joined the party.

Updates to come as I play~ 

Wednesday 26 April 2017

Day 8109


First pots of 2017! Let's kick it off with a selfie....
In reverse order for this year:


  •  Designed a phone case and have now set up a shop on redbubble https://www.redbubble.com/people/roseanna-c-warr Have also signed up to flash cc for £20 a month.
  • Also new phone! I ended up getting a One plus 3T as the S6 I got from CEX stopped connecting to my network, then the replacement I got from the same shop had a camera shake...When I tried to take it back I was told it was normal and wouldn't that all phones do this and she wouldn't replace it.
    Utter bs, took it to the nearest Samsung store and they said it's a hardware fault. Deary me, long story short nice people in a different CEX gave me a full refund and I'll never be buying from the Bishops Stortford store again.
  • Started learning to drive! Can change from first to second gear without having to look (most of the time) and can almost get it into reverse in one movement, keep getting it stuck though >.>.... Nice teacher as well so that's good, I trust him not to get us or anyone else killed more than I trust myself, hopefully that will change with time.
  • Have started learning languages! French, Polish and German (am pestering my Polish and German buddies with snap chats and getting feedback) I'm also picking up on the Japanese I learned a while back some really awesome apps out there. No good ones for sign language though, perhaps I'll watch some children's tv shows or something...
  • Had a clear out of all the clothes that don't fit me, I've gotten rather chubby. I've started the 30-day challenge, the plank can go fuck itself, quite frankly it's a hideous creation. Day 1 was 10 seconds and I thought that was bad.... I'm now on day 14 (26 days later....) and it's up to a minute T_T also went running with my partner... In 10 second bursts of hideousness that were kind of jogging and yeah...Sporadic movement is probably the best description :P
  • Haven't done the duck buildings....Haven't even finished the concepts for them :/ Soon.... I'm up to J. If non-existant people would like to see you can check them out here http://goldfish-rose.deviantart.com/ 
  • Stayed at gold in competitive on Overwatch for first 3 months, I've now uninstalled it. Still playing on my partners PC, and around his friends when we go there. Also, started playing the most adorable game called slime rancher! I've currently explored all the maps available and uninstalled that as well, I have been slightly more productive since deleting all the games, until the last 3 days where I've been playing a phone game called the trail, good fun time-consuming hibernation days.
  • Jumping back a bit to the start of the year Biranival 2017 was good fun :D We went to Vienna~ Costly but I got lots of lovely photos and actually got a photo album made. Koalas, butter, selfies and snuggles.  My partner also got me an awesome sauce Symmetra poster :D
  • TV show wise I've been powering through, generally I have them on in the background whilst working (great for the tedious parts) So I'm mostly up to date with the 100, walking dead, I'm also watching Outlander and bates motel. Also started Aot season 2 o3o pretty good so far. 

And that's pretty much me these last 4 months o.o 




Tuesday 27 December 2016

Day 7979

Goals:

1) Environment artist - All projects to complete but with this in mind.

2) Comic artist - Lezhin has a contest ending February, dragon dynasty will have at least 140 panels done by then.

3) All Duck game models done by March 1st.

4) Learn to drive before moving out.


--------------

2017 goals


1) Learn to drive

2) "Don't trust Larry" Completed and out on Steam

3) Dragon Dynasty comic to chapter 6

4) Timmy the Reaper episode 1-3 all prep ready for next year animating

5) Reach gold in competitive and stay there :o